My custom couple games have now been launched as "GameBouquet". I will be looking to advertise my venture on indie game sites shortly. In the meantime, tell your attached friends...I'm looking to get the word out any way I can!
This short platformer was designed as a spur-of-the-moment Valentine's Day present for my girlfriend. I'm releasing it through this site for anyone who is interested...it's absolutely free. The goal of the game is simple...control both Matthew and Jessica, help them work together to traverse the level, and make sure they're within sight of each other or they'll get lonely!
Well, here I am in my eighth and final semester at RPI, and my schedule is packed with game design courses. Which means that, come a few months, I'll have a bunch of new Chapman Games available for everyone! In particular, keep on the lookout for a Portal 2 level pack...
I am pleased to announce that a fourth game, Scorequest, is going to be added to the Chapman Games roster shortly. As of today, the primary level design is complete, although there are a couple of additional features to add and bugs to work out (amazingly, the engine I'm using doesn't allow objects to have hitboxes, so I'm forced to use some inconvenient work-arounds to simulate them). Can't give a specific release date, but it won't be long now...I'd say within a few weeks.
Scorequest is a game I have been developing as a final project for my Intro to Music and Sound class. I'm not yet at liberty to reveal a huge amount of detail, but it's essentially a platformer that allows you to procedurally generate music while you play. You can save and play back any composition you create in the process...provided that you can complete the level without dying. You will be able to download Scorequest for 99¢. Of course, prospective employers looking for a showcase of my work will be entitled to free copies; just contact me and I will give you a direct download link. I'm very much looking forward to releasing this game...it's been fun developing it! |
Matthew Chapman
Video game designer, fourth year student at Rensselaer Polytechnic Institute Archives
June 2014
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